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Cladoselache and Dodiolus
Phase 1 Notes
- Tanks should keep the boss facing away from the group and healers should watch out for Protolithic Puncture, the tankbuster.
Attack Script
- Protolithic Puncture
- Tidal Guillotine (on land)
- [repeat]
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Protolithic Puncture
Healer
Tank
Tankbuster
Important Notes:
- Heal and cooldown as necessary.
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Tidal Guillotine
Variation
Tidal Guillotine (on land)
Everyone
Point Blank AoE
- This attack will hit in a large circle around Cladoselache - move away to avoid it.
Tidal Guillotine (while swimming)
Everyone
Circular AoE
- When Cladoselache is in the water, Tidal Guillotine changes.
- Cladoselache will stop swimming and jump out of the water into a large circular AoE directly in front of where it stopped. Avoid as necessary.
Phase 2 Notes
- A second red-colored shark, Doliodus, will join the fight. The bosses will alternate being on the arena and in the water. Players should pay attention to their locations.
Attack Script
- Pelagic Cleaver (on land)
- Tidal Guillotine (in water)
- Protolithic Puncture
- Tidal Guillotine (on land)
- Aquatic Lance
- Pelagic Cleaver (in water)
- [repeat]
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Pelagic Cleaver
Variation
Pelagic Cleaver (on land)
Everyone
Cone AoE
- Doliodus will pick a direction and attack in a broad cone.
Pelagic Cleaver (while swimming)
Everyone
Cone AoE
- When Doliodus is in the water, Pelagic Cleaver is larger.
- Doliodus will stop swimming and attack most of the arena with a frontal cone AoE - move to the sides to avoid it.
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Aquatic Lance
Everyone
Marker (Blue)
Puddle AoE
Important Notes:
- One player will be marked and a Puddle AoE will be dropped on their location. Avoid them, and if you're targeted, place the puddle out of the way.
Phase 3 Notes
- When one of the two sharks dies, the remaining one will cast Marine Mayhem and continue its pattern.
Attack Script
- Marine Mayhem
- Boss Specific Attacks
- [repeat]
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Marine Mayhem
Healer
Raid-wide AoE
Important Notes:
- This attack will continue to hit the group until the final boss is dead. Healers need to pay attention each time it hits.
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Marquis Morbol
Phase 1 Notes
- When the boss raises its tendrils, it will slam them down - stand between them, and stick to the boss' side to avoid the bile at the end.
- Avoid the glowing purple sections of the arena.
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Sap Shower
Everyone
Circular AoE
Marker (Orange)
Important Notes:
- All players will be targeted with an orange marker. Avoid overlapping with others.
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Arbor Storm
Healer
Raid-wide AoE
Important Notes:
- Healers should keep an eye on the group when this is cast.
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Extensible Tendrils and Bile Vomit
Combo
Extensible Tendrils
Everyone
Area AoE
- The boss will raise its tendrils and slam them down onto the ground.
- Stand in its "armpits" to avoid taking damage.
- This will happen 5 times in a row before Bile Vomit.
Bile Vomit
Everyone
Cone AoE
- This attack has no cast bar.
- The boss will use this attack directly in front immediately after the 5th tendril slam. Tanks should avoid the front of the boss by standing to its sides.
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Blossom
Everyone
Area AoE
Debuff
Important Notes:
- The boss will cause various flowered areas in the arena to glow purple.
- Avoid standing in these or you'll receive heavy and vulnerability up debuffs.
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Guardian Force: Quetzalcoatl
Phase 1 Notes
- After the boss targets everyone with circle AoEs, run into the purple orbs to get a damage up buff.
- After the boss knocks everyone back, run into its hit box to avoid damage.
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Shockbolt
Healer
Tank
Tankbuster
Important Notes:
- Cooldown and heal as necessary.
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Thunderbolt
Healer
Raid-wide AoE
Important Notes:
- Healers should top everyone up in preparation for this heavy raid-wide damage.
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Thunderstorm
Everyone
Buff
Circular AoE
Important Notes:
- Players and the arena will be targeted by circle AoEs. Avoid overlapping with other players.
- After the AoE hits, some will drop purple orbs that can be collected for a damage up buff.
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Shocking Plumage
Everyone
Cone AoE
Important Notes:
- 4 cone AoEs will spawn from the boss in all directions. Stand between them.
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Winding Current
Everyone
Area AoE
Knockback
Important Notes:
- The boss will teleport to the south side of the arena and knock all players north.
- Orb AoEs will be scattered around the arena that grow during the cast - these get very large so try to avoid them.
- The boss will hit the entire arena with damage - the only safe zone is directly in its hitbox - players will need to cross the arena, dodging the orb AoEs.