The Royal City of Rabanastre (Normal)

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Raid Bosses

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Mateus the Corrupt

Phase 1 Alerts

  • Place markers in the East, North, and West and assign an alliance to each.
  • Alliances should focus on killing their own Water Orb adds when Bind is cast.
Attack Script
  • Ice Azers
  • Unbind & Rebind
  • Dualcast & Blizzard IV
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Ice Azer
Everyone Spawn Point Blank AoE

Important Notes:
  • These adds explode for a medium point blank AoE upon their death - kill them as soon as possible and dodge as necessary.
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Bind & Unbind
Combo

Important Notes:
  • Bind places a giant ice spiral on the arena with an arrangement of adds along the track.
  • A Skating Fiend will spawn in the centre of the spiral and begin to skate along the path, touching the adds and activating their effects along the way.
  • Each alliance should focus on taking down the Aqua Spheres while also popping Water Orbs and plugging up Water Spouts before the Skating Fiend reaches them.
Water Orbs
Everyone Spawn
  • Water Orbs can be popped by running into them.
  • Popping these does mild damage and gives the player the Drenched debuff.
  • Water Orbs that are touched by the Skating Fiend will turn into Ice Slave adds that should be killed.
Aqua Sphere
Everyone Spawn
  • Each alliance should burn down one Aqua Sphere as soon as possible.
  • Aqua Spheres that are touched by the Skating Fiend will turn into an Ice Block that will increase damage from Blizzard IV later in the fight.
Water Spout
Everyone Spawn
  • These can be plugged by having 3 player stand on top of them.
  • Water Spouts that are touched by the Skating Fiend before they are plugged will turn into a targetable Blizzard III add that will tether to players and eventually turn them into Snowmen - kill the Blizzard IIIs as soon as possible.
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Dualcast & Blizzard IV
Combo

Dualcast
Everyone Buff
  • Allows for the consecutive double cast of Blizzard IV.
Blizzard IV
Everyone Proximity AoE
  • Drops numerous proximity AoEs on the arena - all alliances should run to one of the few randomized safe zones.

Phase 2 Alerts

  • Kill Flume Toad adds to create bubbles to remove the Breathless debuff.
  • Ice Shard add AoE attacks WILL pop the bubbles - direct them away.
Attack Script
  • Breathless
  • Flume Toads
  • Ice Shards
  • Flume Toads
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Breathless
Everyone Debuff

Important Notes:
  • This debuff stacks on all players and will instantly kill you when it reaches 10 stacks.
  • Use bubbles created by killing Flume Toad adds to remove your stacks.
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Flume Toad
Everyone Spawn

Important Notes:
  • These adds spawn bubbles that eliminate breathless stacks from players - kill the toads to generate bubbles and stand inside of them.
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Ice Shards
Everyone Column AoE

Important Notes:
  • These adds target random players with long column AoEs that will pop air bubbles created by dead Flume Toads.
  • If you are targeted by this attack, ensure that the column does not pass through bubbles.

Phase 3 Alerts

  • Be sure to tank the Azure Guard adds away from each other as they will buff each other if they're too close.
Duty Gauge: Mateus' Aether
  • Begins to fill when the 3 Azure Guard adds spawn - kill these before the gauge fills or the raid will wipe.
Attack Script
  • Blizzard Spheres
  • Azure Guards
  • Ice Azers
  • Frostwave
  • Unbind & Rebind
  • Dualcast & Blizzard IV
  • Puddle AoEs
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Blizzard Spheres
Everyone Tether Column AoE

Important Notes:
  • These will tether to players and target them with long column AoEs that will Freeze players affected by the Drenched debuff.
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Azure Guard
Everyone Spawn

Important Notes:
  • 3 of these adds spawn - each should be taken by an alliance.
  • These adds buff each other the closer they are together - separate them immediately.
  • Kill these before Mateus' Duty Gauge reaches 100 or the raid will wipe.
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Frostwave
Everyone Ultimate

Important Notes:
  • Does raid wide damage based on how full the Duty Gauge is - if the gauge is at 100, the raid will wipe.
  • Shield and heal through this as necessary.
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Puddle AoEs
Variation

Puddle AoE I
Everyone Puddle AoE
  • Targets players where they stand - move out of the telegraph to avoid damage.
Puddle AoE II
Everyone Puddle AoE Debuff
  • Appears randomly around the arena and will affect players with the debuff Dropsie if they are hit - this persists after the fight, so avoid it at all costs.
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Hashmal, Bringer of Order

Phase 1 Alerts

  • Place markers in the North West, North East, and South for each alliance to rally around their Sand Spheres in the second phase.
  • When the boss disappears to attack with Extreme Edge, pay attention to which of his arms is glowing - run to the opposite side to avoid being hit as he rushes across the arena.
Attack Script
  • Quake IV
  • Jagged Edge
  • Control Tower & Sanction
  • Extreme Edge
  • Rockcutter
  • Earth Hammer
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Quake IV
Healer Raid Wide AoE

Important Notes:
  • This attack hits the whole raid for moderate raid wide damage.
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Jagged Edge
Everyone Marker Puddle AoE

Important Notes:
  • This attack targets multiple players with a red marker and then drops 3 successive puddle AoEs on their location.
  • Move out of the telegraph to avoid damage, but be aware of where you're playing your AoEs to avoid dropping them on other players.
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Control Tower & Sanction
Combo

Control Tower
Everyone Column AoE
  • 1 or 2 of these towers will spawn and be sliced by Sanction - observe the slice direction and move out of the way.
Sanction
Healer Raid Wide AoE
  • This attack hits the raid for mild raid wide damage and also activates the Control Tower column AoEs by slicing the towers.
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Extreme Edge
Everyone Area AoE

Important Notes:
  • The boss will disappear to one side of the arena and 1 of his arms will begin to glow - players must move to the OPPOSITE side of the glowing arm before Hashmal dashes across the arena.
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Rockcutter
Tank Healer Tankbuster

Important Notes:
  • This attack hits the primary threat target for moderate damage.
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Earth Hammer
Everyone Proximity AoE

Important Notes:
  • This attack places 1-3 giant rocks above the arena that cast a shadow where they will drop.
  • Players must use the shadows to anticipate the proximity location, as the typical proximity telegraph only appears VERY briefly before the rocks drop.

Phase 2 Alerts

  • Each alliance should tackle their respective Sand Sphere AS SOON AS POSSIBLE when they spawn - the raid will wipe if they manage to cast To Dust.
  • All players should switch to attacking the Pennantstone Golems when they appear at the end of the phase.
Duty Gauge: Mana
  • This gauge will fill while the Command Tower add is alive - if it reaches 100 the raid will wipe during Landwasher.
Attack Script
  • Command Tower
  • Jagged Edge
  • Sand Sphere & To Dust
  • Falling Boulder
  • Landwasher
  • Control Tower & Sanction
  • Jagged Edge
  • Extreme Edge
  • Earth Hammer
  • Pennantstone Golem x2
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Command Tower
Everyone Mechanic Spawn Raid Wide AoE Knockback Cone AoE

Important Notes:
  • The boss will summon a large tower in the centre of the arena, knocking all players back and dealing mild raid wide damage.
  • The tower must be destroyed before Hashmal's Mana Duty Gauge fills.
  • Alliances should position themselves near their marker to prepare for the Sand Sphere spawns that occur during this attack.
  • The tower will hit the arena with alternating cone AoE attacks.
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Sand Sphere & To Dust
Combo

Sand Sphere
Everyone Spawn
  • 3 of these adds will spawn at pre-determined locations (North West, North East, South) - place markers here before the beginning of the fight.
  • Each Sand Sphere should be tackled by 1 alliance.
  • These adds must die before their To Dust cast goes off or the raid will wipe.
To Dust
Everyone Raid Wide AoE
  • This attack is being cast while the raid destroys the Sand Spheres - if it goes off, the raid will wipe.
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Falling Boulder
Everyone Stack

Important Notes:
  • One player from each alliance will be targeted with a stack marker - all remaining players should stack with their alliance member.
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Landwasher
Everyone Ultimate

Important Notes:
  • This attack does damage based on how full the Duty Gauge is by the time the Command Tower is destroyed.
  • If the gauge is at 100, the raid will wipe.
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Pennantstone Golem
Off Tank DPS Spawn

Important Notes:
  • These adds will spawn in a pair and will hit the group with raid wide damage each time they attack.
  • The Golems grow with each attack, increasing the damage they deal until they eventually wipe the group.

Phase 3 Alerts

  • Again, each alliance should take down their respective Sand Sphere as soon as possible.
Attack Script
  • Submission Tower
  • Sand Sphere & To Dust
  • Falling Boulder
  • [Repeat Basic Attacks]
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Submission Tower
Everyone Column AoE

Important Notes:
  • 3 columns will spawn on the edge of the arena and fall inwards toward the centre - alliances should move to their markers and prepare for another round of Sand Spheres.
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Rofocale

Phase 1 Alerts

  • If you are targeted by a column attack, run TOWARDS the boss to minimize the distance he moves.
  • Trample is a Figure 8 AoE - safe zones are outside the pattern or inside the holes in the 8.
  • Safe zones for the first version of Maverick are next to the outer most clones.
Duty Gauge: Aetherial Acceleration
  • This gauge will fill while the Archaeodemon adds are alive - if it reaches 100 the raid will wipe when the boss finishes flying into the sky.
Attack Script
  • [Crush Helm
  • Chariot
  • Cry of Victory
  • Crush Weapon
  • Trample
  • Maverick (I)]
  • [Repeat]
  • Archaeodemon x3
  • Aetherial Acceleration
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Crush Helm
Tank Healer Tankbuster

Important Notes:
  • Hits the primary threat target with 4 attacks that apply Physical Vulnerability Up debuffs and is followed by a very strong tankbuster.
  • Heal and cooldown as necessary.
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Chariot
Everyone Column AoE

Important Notes:
  • This attack targets a random, single player for a column AoE that will cause the boss to charge across the telegraph.
  • The player targeted by this attack should move TO the boss to avoid having him move around too much.
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Cry of Victory
Everyone Area AoE

Important Notes:
  • This attack covers the arena in 180 degrees.
  • Stand near the boss to ensure you have enough time to avoid this attack.
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Crush Weapon
Everyone Puddle AoE

Important Notes:
  • Targets random players with consecutive Puddle AoEs - be aware of where you place these to avoid trapping other players.
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Trample
Everyone Figure 8 AoE Knockback

Important Notes:
  • The boss will turn towards a random direction and charge in a blue figure 8 shape.
  • The exterior of the 8 and the interior holes of the 8 are safe zones.
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Maverick
Variation

Maverick (I)
Everyone Area AoE
  • The boss will disappear and 5 clones will appear along the edge of the arena and charge across in a straight line.
  • There are 2 small safe zones next to the 2 outer most clones.
Maverick (II)
Everyone Column AoE
  • 2 clones will spawn on either side of the arena and charge across the center.
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Archaeodemon
Everyone Spawn Mechanic

Important Notes:
  • 3 of these will spawn and become trapped within walled prisons - each alliance should target 1.
  • These adds must be killed before the Aetherial Acceleration Duty Gauge fills to 100.
  • Players will have to dodge AoEs from the adds while also paying attention to Rofocale as he charges around the arena.
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Aetherial Acceleration
Everyone Ultimate

Important Notes:
  • This attack builds up power via the Aetherial Acceleration Gauge.
  • If the gauge reaches 100, the group will wipe - kill all 3 Archaeodemon adds before the gauge fills.

Phase 2 Alerts

  • Pay close attention to where Embrace puddles are when they pulse to avoid stepping in them.
  • When the arena goes dark, be sure to INTERACT with all dark circle objects to avoid wiping the raid.
Attack Script
  • Embrace
  • Pomp and Circumstance
  • Maverick (II)
  • Dark Geas
  • Maverick (I)
  • Repeat
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Embrace
Everyone Puddle AoE Debuff

Important Notes:
  • Places random blue puddle AoEs that are only visible when they pulse.
  • If a player walks over one of these puddles, it will expand and bind all players it hits - Healers can dispel this bind.
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Pomp and Circumstance
Everyone Proximity AoE

Important Notes:
  • The boss will stop and telegraph this attack from wherever he is standing - move as far away as possible from him.
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Dark Geas
Everyone Mechanic Debuff

Important Notes:
  • The room will go dark and the whole raid will be affected with a bleed debuff.
  • Dark Circle objects will appear around the arena - INTERACTING with them destroys them - do this before the Bleed debuff kills everyone.
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Argath Thadalfus

Phase 1 Alerts

  • 1 player should stand in each meteor during Trepidation.
  • Players marked for Judgement Blade should stack in the center of the arena.
Masks & Divine Commandment
  • This boss introduces a mechanic that will show each player 1 of 2 masks that affect the Divine Commandment mechanic.
  • The Angel mask means follow the command, while the Demon mask means do the opposite of the command.
Duty Gauge: Emptiness
  • This gauge will fill while the Shards of Emptiness adds are alive - kill them before the gauge reaches 100 or the raid will wipe during Empty Soul.
Attack Script
  • Crippling Blow
  • Crush Weapon
  • Soulfix
  • Divine Commandment
  • Trepidation
  • Unrelenting
  • Judgement Blade & Coldblood (I)
  • Royal Blood
  • Empty Soul
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Crippling Blow
Tank Healer Tankbuster

Important Notes:
  • This attack hits the main threat target for moderate damage - heal and cooldown as necessary.
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Crush Weapon
Everyone Puddle AoE

Important Notes:
  • Targets random players with consecutive Puddle AoEs - be aware of where you place these to avoid trapping other players.
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Soulfix
Everyone Point Blank AoE

Important Notes:
  • This attack hits from the boss' location - move out of melee range to avoid damage.
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Divine Commandment
Combo

Important Notes:
  • This attack will show 1 of 2 masks on the screen and then mark all players with either a Gaze (eye) or Movement (arrow) marker.
  • Receiving the angel mask means that you must do what your marker says.
  • Receiving the demon mask means that you have to do the opposite of what your marker says.
  • Doing the wrong task will result in stacks of Unnerved - at 3 stacks the player will be turned into a chicken and forced to run to the edge of the arena.
Masks
Everyone Mechanic
  • 1 of 2 masks will appear on screen - an angel or a demon.
  • If you receive an angel mask - do what your markers tell you.
  • If you receive a demon mask - do the opposite of what your markers tell you.
Gaze Marker
Everyone Marker Gaze Mechanic
  • If you get the Gaze marker and have an angel mask: look away from the boss.
  • If you get the Gaze marker and have a demon mask: look towards the boss.
Movement Marker
Everyone Marker Mechanic
  • If you get the Movement marker and have an angel mask: continue to move around until the attack finishes.
  • If you get the Movement marker and have a demon mask: stop all action and stand still.
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Trepidation
Everyone Meteor

Important Notes:
  • Places multiple meteor AoEs around the arena - have at least 1 player stand in each meteor to mitigate damage to the group.
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Unrelenting
Everyone Cone AoE

Important Notes:
  • Hits with multiple narrow cone AoEs in a large cone from the front of the boss.
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Judgement Blade
Everyone Area AoE Marker Cross AoE

Important Notes:
  • This attack places multiple square AoEs around the arena that cause Bleeding.
  • Multiple players will be targeted with a sword shaped marker and eventually drop a massive cross shaped AoE where they stand.
  • All marked players should stack in the center of the arena and drop their AoE there to maximize the safe space for the rest of the group.
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Coldblood
Variation

Important Notes:
Coldblood (I)
Everyone Proximity AoE
  • The boss will disappear and drop a proximity AoE in one of the corners of the arena.
Coldblood (II)
Everyone Proximity AoE
  • The telegraph for this version of Coldblood is different - the arena will be covered in an AoE with a small circle indicating the safest spot.
  • Players must time their Gnawing Dread marker to ensure they reach the circle before the attack hits.
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Royal Blood
Everyone Tether Spawn

Important Notes:
  • Spawns numerous Shade adds that tether to players.
  • Shades should be killed as soon as possible and will eventually explode doing raid wide damage and giving players Unnerved debuffs.
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Empty Soul
Everyone Ultimate

Important Notes:
  • Shards of Emptiness adds spawn and begin to fill the Emptiness Duty Gauge.
  • Kill these adds before the gauge fills or the raid will wipe.

Phase 2 Alerts

  • The edge of the platform now turns you into a zombie, forcing you to attack other players and eventually kill yourself.
Gnawing Dread
  • This attack puts a spinning arrow marker above each player's head.
  • The marker spins while the player is still, and then forces the player to run in the direction it is facing when they begin to move.
Attack Script
  • Gnawing Dread
  • Coldblood (II)
  • Fire IV
  • Repeat Basics
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Gnawing Dread
Everyone Marker Mechanic

Important Notes:
  • Places a special spinning hand marker above players' heads.
  • The marker will spin while players are standing still, and will stop and force the player to run in the direction it is facing the moment they start to move.
  • This marker will stay during multiple mechanics - the player should only move when necessary to avoid running into other attacks.
  • Stand still to allow the marker to spin to the correct direction you want to move in and then run the moment it's facing the correct orientation.
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Fire IV
Healer Raid Wide AoE

Important Notes:
  • This attack his the raid for mild raid wide damage.