The Swallow's Compass (Normal)

expand_more

Dungeon Bosses

expand_more

Otengu

Phase 1 Alerts

  • This boss is a relatively simple tank'n'spank - avoid AoEs and Gaze attacks as necessary.
expand_more

Clout of the Tengu
Healer Raid Wide Damage

Important Notes:
  • This attack hits the group for moderate damage - shield and heal as necessary.
expand_more

Yama-kagura
Everyone AoE - Column

Important Notes:
  • This attack targets a single random player with a column AoE - dodge as necessary.
expand_more

Embers
Combo

Tengu Embers
Everyone Debuff Spawn
  • Embers will spawn around the arena and move in a spiral pattern - dodge as necessary.
  • Getting hit by an ember will cause damage and add a stacking Separation debuff to the player.
Ember Explosion
Everyone AoE - Circular
  • Eventually the embers will stop moving and explode in a circular AoE - avoid the telegraphs.
expand_more

Wile of the Tengu
Everyone Debuff Gaze

Important Notes:
  • Turn away from the boss to avoid this gaze attack or you will be afflicted with a Hysteria debuff and your character will uncontrollably run around the arena.
expand_more

Might of the Tengu
Tank Healer Tankbuster

Important Notes:
  • This attack hits the primary threat target for heavy damage - shield and heal as necessary.
expand_more

Daidarabotchi

Phase 1 Alerts

  • This boss is stationary and attacks with his arms - pay attention to which arm he raises to determine which side of the arena he's about to hit.
expand_more

Ground Pound
Everyone AoE - Area

Important Notes:
  • This attack has no standard telegraph - pay attention to which arm the boss raises as he will then slam it in to the ground on that side of the arena.
expand_more

AoE Attacks
Variation

Cone AoE
Everyone AoE - Cone
  • Multiple players will be targeted by thin cone AoEs - avoid the telegraphs as necessary.
Circular AoE
Everyone AoE - Circular Marker (Blue)
  • Multiple players will be targeted by blue markers and have circular AoEs dropped on their location - avoid other marked players.
Earth Spikes
Melee DPS Ranged DPS AoE - Circular
  • DPS players can be targeted by circular AoE telegraphs that indicate they will be hit with ground spikes - this attack hits multiple times and will follow the player, so avoid being near others.
expand_more

Mythmaker
Everyone AoE - Area Mechanic

Important Notes:
  • The boss will slam his hand into the center of the arena and a lake will spawn.
  • This lake will grow over time - players who stand in it will die if they remain inside too long.
expand_more

Qitian Dasheng

Phase 1 Alerts

  • The outer area of this arena is dangerous - avoid walking or being knocked back into it as it will give you Bleed and Vulnerability Up debuffs.
Duty Gauge: Monkey Magicks
  • The boss will summon multiple Servant of the Sage adds that will fill the Duty Gauge - round them up and burn them down to avoid heavy damage during Second Heaven.
expand_more

The Short End
Tank Healer Tankbuster

Important Notes:
  • This attack hits the primary threat target for heavy damage - shield and heal as necessary.
expand_more

Both Ends
Variation

Normal Staff
Everyone AoE - Point Blank
  • If the boss poses with his normal staff, this attack hits for a point blank AoE - move out of melee range to avoid being hit.
Glowing Staff
Everyone AoE - Donut Knockback
  • If the boss' staff grows and begins to glow, this attack will hit anyone not in melee range.
  • If this attack hits it will knock you back, so avoid being hit into the danger area at the edge of the arena.
expand_more

Mount Huaguo
Healer Raid Wide Damage

Important Notes:
  • This attack hits the whole group for moderate damage - shield and heal as necessary.
expand_more

Monkey Magicks & Second Heaven
Combo

Monkey Magicks
Everyone Spawn
  • During the first half of this attack, multiple Servant of Sage enemies will spawn and should be picked up and burned down.
  • The faster these are killed the lower the damage from Second Heaven, determined by the boss' Duty Gauge.
Second Heaven
Healer Raid Wide Damage
  • This attack hits the group for raid wide damage based on how full the boss' Duty Gauge is.
expand_more

Splitting Hairs
Everyone Mechanic Spawn

Important Notes:
  • The boss will clone himself causing all mechanics to hit twice at any given moment.
  • During Both Ends, be wary that all players are within melee range of the boss that has the glowing staff
  • Killing one clone before the other will result in the remaining clone summoning a new clone - kill both clones together.
expand_more

The Long End
Everyone AoE - Circular AoE - Column Tether

Important Notes:
  • This attack will tether 1 player to each boss and drop circular AoEs on the group.
  • Each tethered player should face their own boss away from the other to avoid overlapping the column AoE that follows.
expand_more

Five-fingered Punishment
Everyone Stack

Important Notes:
  • This attack will place a stack marker on a single player - stack up to soak damage, but be sure to avoid being hit by other mechanics.