The Sunken Temple of Qarn (Hard)

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Dungeon Bosses

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Damaged Adjudicator

Phase 01 Summary

  • Players should always target the boss's limb that has the red orb.
  • Always move out of the Shifting Sands AoE or your character will sink and die.
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Limbs
Everyone Mechanic Spawn

Important Notes:
  • During this fight, the boss's limbs will be targetable alongside his main body - always target the limb with the red orb - once his limbs are all destroyed, finish of the rest of his body.
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Ruins Crawler
Everyone Spawn

Important Notes:
  • These adds will periodically spawn during the fight - tanks should pick them up so that they can be burned down.
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Dust to Dust
Everyone AoE - Puddle Marker (Orange)

Important Notes:
  • This attack will mark a player with an orange marker signifying that a sand ball will drop on their location - these sand balls eventually explode for large puddle AoEs.
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Column AoE
Everyone AoE - Column

Important Notes:
  • The boss will target a random player and attack with a column AoE - move out of the telegraph.
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Shifting Sands
Everyone AoE - Area Mechanic

Important Notes:
  • This attack places a large sand pit AoE on the ground that players will sink into - if you don't manage to escape before your character sinks you will die.
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Sabotender Emperatriz

Phase 01 Summary

  • Attack the boss the moment it begins to cast 100,000 Needles or the group will wipe.
  • Players need to kill the Guardia add the moment it spawns, as it will prevent the group from interrupting 100,000 Needles.
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Sabotender Army
Variation

Important Notes:
  • Adds can be picked up and burned down as long as players always switch to the boss during 100,000 Needles.
  • The Guardia add must be killed the moment it spawns, as it will prevent you from damaging the boss and interrupting the cast.
Soldado & Campeador
Everyone Spawn
  • These adds can be rounded up and burned down as fast as possible - always be sure to switch focus to the boss during 100,000 Needles though.
Guardia
Everyone Buff Spawn
  • This add must be killed the moment it spawns - it will cast cover on the boss, preventing you from damaging it and therefore preventing you from interrupting its 100,000 Needles attack.
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Sabotendash
Healer Tank Tankbuster

Important Notes:
  • This attack hits the primary threat target for moderate damage - shield and heal as necessary.
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3000 Needles
Healer Raid Wide Damage

Important Notes:
  • This attack hits the whole group for moderate damage - shield and heal as necessary.
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100,000 Needles
Everyone Mechanic Raid Wide Damage

Important Notes:
  • This attack will wipe the group if it manages to be cast - players can interrupt this attack by causing a certain amount of damage to the boss.
  • When the Guardia add spawns, the boss will begin to cast this attack - players must kill the add before they can damage the boss to interrupt the cast.
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Vicegerent to the Warden

Phase 01 Summary

  • Players should keep an eye on mummies spawning along the edges of the arena - always position yourself in a save zone.
  • When the boss faces a random player, all players should move out of it's line-of-sight.
  • If the boss tethers to a player, stun it to interrupt the attack.
Curse of the Mummy
  • This is a stacking debuff that accumulates throughout the fight and can be received by being hit by the boss's attacks.
  • When a player receives 4 stacks they will be placed into a coffin and transformed into a mummy - in this state they will run across the arena uncontrollably, giving stacks of the debuff to any player in their way.
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Smite of Fury
Healer Tank Tankbuster

Important Notes:
  • This attack hits the primary threat target for moderate damage - shield and heal as necessary.
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Wall of the Mummy
Everyone AoE - Area Mechanic

Important Notes:
  • Lines of mummies will regularly spawn on the edge of the arena during the fight and run across, afflicting anyone they hit with the Curse of the Mummy debuff - players should be sure to position themselves in the safe zones when they see the mummies spawn.
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Light of Anathema
Everyone AoE - Column

Important Notes:
  • This attack hits for a long column and has no telegraph - the boss will randomly face a player and all players should move out of his line-of-sight.
  • Getting hit by this attack will cause players to receive a Curse of the Mummy debuff.
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Flurry of Rage
Everyone Cleave

Important Notes:
  • This attack hits right in front of the boss multiple times and will give players stacks of Cure of the Mummy each time it hits them - move out from in front of the boss when necessary.
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Mummification
Everyone Debuff Tether

Important Notes:
  • The boss will tether to a player and follow them around, inflicting them with multiple Curse of the Mummy debuffs - players can stun the boss to interrupt this attack.