Important Notes:
- Observe the name of the cast to determine where to stand.
Inner Turmoil
Everyone
AoE - Area
- This attack hits the inner half (closest to the boss) with an AoE - avoid as necessary.
Outer Turmoil
Everyone
AoE - Area
- This attack hits the outer area of the arena in a large half donut - stand within melee range to avoid damage.
Important Notes:
- The boss will always revive the orange dragon first, and the blue dragon second.
- These adds receive buffs if they are standing too close or too far away from the boss, respectively.
- During Animadversion, tanks should be sure to keep the boss facing away from the shield generator or they will interrupt other players trying to activate it.
Mirage Dragon (Orange)
Everyone
AoE - Circular
Buff
Tether
Spawn
- The boss will go invulnerable and revive the orange mirage dragon first.
- This dragon will tether to the boss if it is standing too close to Midgardsormr - tans should keep it facing away from the group and closer to the outer edge of the arena.
Mirage Dragon (Blue)
Everyone
AoE - Circular
Buff
Tether
Spawn
- The boss will revive the blue Mirage Dragon second - this dragon will tether to the boss if it is too far away - tanks should keep it confined to melee range of the boss to avoid this.